You escort a large mining vessel that blows up the asteroids.   You pick up the ore and avoid the debris.  Have fun :)  

Controls: Just the arrow keys.  Except in the menu... for that you need the mouse.  I meant to fix that, and thought of it a half hour before deadline.

So this is my first game like... ever.   It was created as an entry for  Go Godot Jam 4 using Godot 4.02 and could quite possibly be the worst thing you play this week.  It took me 6 days to make and as simplistic as most would find it, I'm kinda proud of it. 

The theme of the Jam is "Less is More" and I tried to keep to that in the art, controls, game flow, and even the "story".  

Background music: Stars Talk from Space Adventure Music Pack by MuzStation Game Music.  Licensed through Humble.

The sounds of the lasers and explosions are low deliberately.  With how often they trigger, I didn't want to annoy the player with the constant ear assault.  I kept the pickup sound higher because if you time it right, it adds a nice percussive beat to the music.  

Best of luck to all participants in the jam, I can't wait to see what everyone submits.  




 

Development log

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I get this error:

Error

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

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Make sure you have enabled the SharedArrayBuffer setting in your game's itch.io page.

I am on Firefox windows 10.

(2 edits) (+2)

It is enabled.  Here is where I found out why we should have all been using godot 3 instead of 4.  4 forces us to use this experimental setting on itch for the SharedArrayBuffer.  While for the most part folks aren't having a problem, I've been seeing the occasional issue pop up like this on some other projects where even though its enabled, the error is still occurring for some people, primarily those using FireFox.  I'm sorry you weren't able to play due to this and hopefully it's a problem that's dealt with soon.  

So strange and I've encountered the same issue as well. Too bad because I really don't want to go back to using Godot 3...

I'm experiencing the issue on Chrome as well as Firefox.