It is enabled. Here is where I found out why we should have all been using godot 3 instead of 4. 4 forces us to use this experimental setting on itch for the SharedArrayBuffer. While for the most part folks aren't having a problem, I've been seeing the occasional issue pop up like this on some other projects where even though its enabled, the error is still occurring for some people, primarily those using FireFox. I'm sorry you weren't able to play due to this and hopefully it's a problem that's dealt with soon.
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I get this error:
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
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Make sure you have enabled the SharedArrayBuffer setting in your game's itch.io page.
I am on Firefox windows 10.
It is enabled. Here is where I found out why we should have all been using godot 3 instead of 4. 4 forces us to use this experimental setting on itch for the SharedArrayBuffer. While for the most part folks aren't having a problem, I've been seeing the occasional issue pop up like this on some other projects where even though its enabled, the error is still occurring for some people, primarily those using FireFox. I'm sorry you weren't able to play due to this and hopefully it's a problem that's dealt with soon.
So strange and I've encountered the same issue as well. Too bad because I really don't want to go back to using Godot 3...
I'm experiencing the issue on Chrome as well as Firefox.